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Experience

Stereo and Comp Artist
Gener8 -Vancouver, BC November 2014 to June 2015
Stereo Comp -Create shots in stereo that are both entertaining and comfortable to look at. Fix roto and Maya assets when needed. Responsible for creating clean plates.Had to have a strong understanding of Nuke and Stereo. Had to be proficient in Maya in order to fix assets and animation.

Stereo D 2010- 2014

Senior Stereoscopic Artist

Generating depth maps for 3D conversion.

Creatively interpret and apply stereo concepts

Putting together 3D comps using elements and clean plates

A stereo eye with a strong understanding of 3-dimensional space

Making clean plates for shots when needed

Exceptional artistic and technical skills, Solid understanding of the Stereoscopic principles

Knowledge of rendering and compositing, Strong problem solving ability

Experience working in collaborative environments and taking directions

  • Pune, India 3 months Oct.2012-Jan2012- (G.I Joe, Pacific Rim, and Star Trek) Responsible for hiring and training. Making sure the artist’s work was satisfactory to the client’s standards.

  • Ability to identify a person’s self-ambition, resourcefulness, resiliency, and confidence.

  • 6 months in London developing a faster pipeline for conversion.

 

Compositor

Enhance the lighting, match blacks and other color levels, add grain where required, add motion blur (if appropriate), create convincing shadows and make sure levels combine together seamlessly, keying, rotoscoping and creating mattes where necessary. Generating roto shapes.

Keying out green screen footage, generating an stable match move and object track

Create textures, shade and light the environment.

Takes images from multiple sources and splices them together to create a seamless single image, using digital means

Constructing the final image by combining layers of previously created material

Creatively combine all the elements into the final image, ensuring that the established style of the project is respected and continuity is maintained. Compositing and color correction.

 

Education

Full Sail University

  • Bachelor of Science Degree in Computer Animation

Overland High School Aurora, CO.

  • Diploma

Skills/Strengths

  • Nuke, Maya, Photoshop (matte and textures), After Effects, Final Cut, Color, Zbrush, Cortex, Motion Builder, 3DS max, XSI, Mocha Silhouette Roto and 2D Track SynthEyes to pull a 3D Track

  • Use of Maya for modeling, animation, lighting and texturing

  • Ability to work in teams

  • Strong problem solving skills

  • Ability to take directions

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